I have already noticed that the 2x and 4x upscale Iris models haven’t been the same since first release yet, so I cannot given an opinion on the 4x. It makes the output unwatchable as you notice it - the video feels wrong all the time, even if you can’t work out what the cause is at first. His hair moves, his eyes move, his shirts moving - its like there is an army of ants under their skin readjusting constantly. His face is literally changing shape constantly. It is played back at 12fps instead of 24, and the sequence is repeated several times. Left is Iris from Beta 3.2.9, right is this current release Iris. Note this morphing issue occurs across the entire image and is not limited to faces - but we are good at detecting problems with faces so it stands out more. This is a blown up, side by side output of the same face over the same frames. This is another example of it taken from the originals these gifs were made from: Iris V1 Comparisons - Imgsli That morphing where the image is skewed doesn’t happen in Proteus or any version of Iris prior to 3.3 Betas. Where I referenced the above his right (my left) ear where you see between the two the images have changed. The original imageslider link I posted with the report is here: Iris V1 Comparison - Imgsli Unfortunately, the compression on the gif make it hard to see but I was trying to show it moving. Putting aside normal noise, his pattern moves around like its an amorphous blob. Its also visible on his hands, and head but is clearest on his shirt. The only way I can explain it is to look at the left side (his left our right) of his shirt and watch the pattern on his shirt. Also, I compressed it so the images won’t be quite as clear as original but were too large to upload. Note that I have not uploaded gifs to this site before, so if it doesn’t work I suppose I will find out shortly. The below is 100 frames taken from 3.2.9 Beta: I had, last night before seeing this release, spent some time trying to sort out a gif to show it because it is one of those things that isn’t straight forward, and I still don’t know if this is the best showcase of it. This is a zoomed out - zoomed out because of how much I put in it - bugs issue from the 3.2.9 Beta:Īs for the morping problem, I gave an imageslider link to show it in action, which has been viewed a few times, and expected that if it wasn’t understood, that yes someone may ask to clarify if what I said wasn’t making sense. I follow up with the same bug reports without reposting the same details so that not every post is has the same entire details. My second to last post had screenshots, and exact settings to reproduce issues, so taking some of my posts and assuming I don’t do that is a bit rich. It adds the source texture details to the model’s output to bring back the original details.Purpose of this slider is to retain details from original source if the model’s output is overly smoothed.Please look at some examples in the roadmap post. ![]() ![]()
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